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	<title>Computer History</title>
	<link>http://www.comphistory.co.uk</link>
	<description>Computer hardware / software over the past 20 years.</description>
	<pubDate>Sun, 25 May 2008 00:59:17 +0000</pubDate>
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		<title>Virtual Warfare</title>
		<link>http://www.comphistory.co.uk/archives/19</link>
		<comments>http://www.comphistory.co.uk/archives/19#comments</comments>
		<pubDate>Sun, 25 May 2008 00:59:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[After reading an earlier post about the ways in which society&#8217;s leisure activities have evolved over the decades to a point where nearly every household has a computer, or three, I started wondering what if we went beyond the idea of professional sports being played online and took the idea out of the realm of [...]]]></description>
			<content:encoded><![CDATA[<p>After reading an earlier post about the ways in which society&#8217;s leisure activities have evolved over the decades to a point where nearly every household has a computer, or three, I started wondering what if we went beyond the idea of professional sports being played online and took the idea out of the realm of entertainment and raised the stakes considerably.  Instead of playing the game of Virtual Warfare&#8230;what if war really did go virtual.  Think of how it would change the entire shape of the militaries around the world.  Instead of spending millions on weapons that could, and one day probably will, wipe all every living thing on earth, they money would be going towards developing better, faster computers, better rendering software and graphics, etc.  And unlike the missile sitting in an underground bunker somewhere, this would be something that we could all benefit from.  And no more worrying if your loved ones are coming home in a pine box, wars would fought with might of the mind not the spilling of blood.  Just think of the evolution of computer technology if funded by the mighty military dollars.  Just a thought..something to ponder for us uber geeks I guess.</p>
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			<wfw:commentRss>http://www.comphistory.co.uk/archives/19/feed</wfw:commentRss>
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		<title>Applying Standards</title>
		<link>http://www.comphistory.co.uk/archives/17</link>
		<comments>http://www.comphistory.co.uk/archives/17#comments</comments>
		<pubDate>Wed, 21 May 2008 16:53:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[The most effective way to produce any product is to put certain guidelines and standards in place  to dictate how it can be created. These standards are quality driven and are consistent regardless of the company that creates the product. One standard, ISO 15693, is a standard in place for cards that are used [...]]]></description>
			<content:encoded><![CDATA[<p>The most effective way to produce any product is to put certain guidelines and standards in place  to dictate how it can be created. These standards are quality driven and are consistent regardless of the company that creates the product. One standard, <a href="http://www.elatecworld.com/rfid/standards.html">ISO 15693</a>, is a standard in place for cards that are used to read information within a certain distance or within a specified vicinity.</p>
<p>These standards allow devices to be developed by anyone and work interchangeably as they followed a specific standard in their creation. Take for example the creation of an ATM. The various parts that make up the ATM can have many hands involved to create it. However, when your finger touches the <a href="http://www.elatecworld.com/electronic-components/touch-panel/touch-screen-monitors.html">touch screen</a> your request is processed. This is because the standards set in place provide required inputs and outputs as well as quality standards in development.</p>
<p>In many industries who use an assembly approach, having quality standards are a must in order to do business.  An organization is created to determine the standards and modify them over time. This governing body is what is used to enforce the rules it set out and thereby keeping the organization a recognized and respected standard across all industries.</p>
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			<wfw:commentRss>http://www.comphistory.co.uk/archives/17/feed</wfw:commentRss>
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		<item>
		<title>Internet Leisure</title>
		<link>http://www.comphistory.co.uk/archives/16</link>
		<comments>http://www.comphistory.co.uk/archives/16#comments</comments>
		<pubDate>Wed, 21 May 2008 16:52:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[One of the most popular functions of the internet is to provide free online games to anyone, anywhere and at anytime, that may be looking for help with passing the time. With more households every year across the world having internet access, consumers have taken to the web to do everything from shopping to reading [...]]]></description>
			<content:encoded><![CDATA[<p>One of the most popular functions of the internet is to provide <a href="http://www.online-games-zone.com/">free online games</a> to anyone, anywhere and at anytime, that may be looking for help with passing the time. With more households every year across the world having internet access, consumers have taken to the web to do everything from shopping to reading to participating in leisure activities. With computers taking over more industries in one form or another, your average person regardless of profession is finding themselves navigating the web at least once a day.</p>
<p>The traditional “smoking break” has turned into an internet escape as people take various breaks in the day to search the web and find something interesting to do. From reading the news to participating in <a href="http://www.online-games-zone.com/pages/racing.php">racing games</a>, the internet provides an outlet for anyone to escape for a little while and find whatever it is they are looking for.</p>
<p>Every day more sites are popping up containing games, riddles and contests to keep people looking busy while at their desks or pass the time at home.  With the growth and acceptance that the internet has received you wonder how long it takes before more athletes stop playing games and take up the events in the virtual world.</p>
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		<title>Print Shop and Memories of BASIC</title>
		<link>http://www.comphistory.co.uk/archives/15</link>
		<comments>http://www.comphistory.co.uk/archives/15#comments</comments>
		<pubDate>Sat, 17 May 2008 17:32:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.comphistory.co.uk/archives/15</guid>
		<description><![CDATA[When I was much younger, my favorite computer software was Print Shop, originally published in the 1980s. All of the Apple computers in the schools I went to had this software available. Back then, getting time on a computer was a privilege reserved for about once per week, as the entire school would share a [...]]]></description>
			<content:encoded><![CDATA[<p>When I was much younger, my favorite computer software was Print Shop, originally published in the 1980s. All of the Apple computers in the schools I went to had this software available. Back then, getting time on a computer was a privilege reserved for about once per week, as the entire school would share a group of about 20 computers. Now it seems all public schools have banks of computers lining the walls of each classroom. Surely the students don&#8217;t even realize how amazing that is!</p>
<p>At any rate, when I had my few precious minutes of computer free time, I always asked for the Print Shop floppy disks. I marveled, each time, at how many different things I could create. Having grown up learning Basic programming and going to sleep-away camp for Basic, it was simply amazing to me that I could print up banners and pictures with the words I wanted on them—without having to write 100 lines of programming without errors. Oh how I don&#8217;t miss those gigantic programming books. As an 8 year old without keyboarding skills, typing in all the lines for a single game could take me all afternoon, only to get an error message and spend several more hours hunting down my errors. I will say this, though—when I occasionally stuck with a program long enough to find all the bugs and get it to work, it didn&#8217;t matter how lame the game was. The satisfaction of getting it to run put me on Cloud Nine!</p>
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		<item>
		<title>Hercules Graphics Card</title>
		<link>http://www.comphistory.co.uk/archives/8</link>
		<comments>http://www.comphistory.co.uk/archives/8#comments</comments>
		<pubDate>Fri, 14 Mar 2008 21:19:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.comphistory.co.uk/2008/03/14/hercules-graphics-card/</guid>
		<description><![CDATA[
In the early days of personal computing, we did not enjoy the luxuries of color displays.  While we are currently spoiled with graphics cards and monitors that support millions of colors, the early 1980&#8217;s provided us with considerably fewer options.  Everything was monochrome, and the most popular supplier of that graphical output was the Hercules [...]]]></description>
			<content:encoded><![CDATA[<p>
In the early days of personal computing, we did not enjoy the luxuries of color displays.  While we are currently spoiled with graphics cards and monitors that support millions of colors, the early 1980&#8217;s provided us with considerably fewer options.  Everything was monochrome, and the most popular supplier of that graphical output was the Hercules Graphics Card.  Of course, we did have some choice in color schemes.  Depending on the monitor, we could choose between green and black, orange and black, or white and black.  Not exactly suited for today&#8217;s Photoshop tasks…</p>
<p>I recently bought a very capable graphics card for my current desktop PC for around four hundred dollars.  I&#8217;m talking 256 MB of video RAM, supporting millions of colors, while effortlessly rendering high definition 3D graphics.  Back in the days of monochrome computing, the Hercules Graphics Card sold for five hundred dollars!  Even more surprising, that price was considered very competitive.  The affordability led to this product being considered the display standard, and was found in the majority of IBM compatible personal computers at that time.</p>
<p>The resolution possible with the Hercules Graphics Card was 720&#215;350.  The models that followed this card included the Hercules Graphics Card Plus (which allowed user-defined fonts) and the Hercules InColor Card (offering a sixteen color output).</p>
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			<wfw:commentRss>http://www.comphistory.co.uk/archives/8/feed</wfw:commentRss>
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		<item>
		<title>Epson Stylus 800</title>
		<link>http://www.comphistory.co.uk/archives/7</link>
		<comments>http://www.comphistory.co.uk/archives/7#comments</comments>
		<pubDate>Fri, 14 Mar 2008 21:19:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[Hardware]]></category>

		<guid isPermaLink="false">http://www.comphistory.co.uk/2008/03/14/epson-stylus-800/</guid>
		<description><![CDATA[Home printing became remarkably more affordable and advanced in 1993, thanks to the introduction of the Epson Stylus 800.  This printer was the first in Epson&#8217;s inkjet line, and some of the technology applied in this system is still used in today&#8217;s Stylus line.
This printer greatly improved the quality and speed of printing available to [...]]]></description>
			<content:encoded><![CDATA[<p>Home printing became remarkably more affordable and advanced in 1993, thanks to the introduction of the Epson Stylus 800.  This printer was the first in Epson&#8217;s inkjet line, and some of the technology applied in this system is still used in today&#8217;s Stylus line.</p>
<p>This printer greatly improved the quality and speed of printing available to personal use seeking consumers.  As far as quality, this printer was capable of 360 dpi.  At this level, the output rivaled the quality of far more expensive laser printers.  Regarding speed, users were treated to performance equaling 180 characters per second.  Not only was this faster than its dot matrix predecessors, it was also much quieter.</p>
<p>Since this system was aimed at personal use, it printed on A4 size paper.  The most important technical aspect of the printer was the print head.  It did not use heat (like other models of the time) and never needed to be replaced.  As such, cost effectiveness was also a big selling point for this unit.</p>
<p>Due to the unique heatless print head, Epson was afforded flexibility in its ink formulation.  The options available served as a precursor to the possibility of inkjet color printing.  In fact, this model directly led to Epson&#8217;s first color inkjet printer the following year.</p>
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		<item>
		<title>Microsoft Sidewinder 3D Pro</title>
		<link>http://www.comphistory.co.uk/archives/6</link>
		<comments>http://www.comphistory.co.uk/archives/6#comments</comments>
		<pubDate>Fri, 14 Mar 2008 21:18:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Hardware]]></category>

		<category><![CDATA[Misc Tech]]></category>

		<guid isPermaLink="false">http://www.comphistory.co.uk/2008/03/14/microsoft-sidewinder-3d-pro/</guid>
		<description><![CDATA[ Those of us who remember spending countless hours flying our virtual planes or jets with our keyboards, on such programs as Microsoft Flight Simulator or Falcon 3.0, certainly also recall yearning for a quality joystick.  A thirty degree bank to the right made by holding down an arrow key just doesn&#8217;t feel the [...]]]></description>
			<content:encoded><![CDATA[<p> Those of us who remember spending countless hours flying our virtual planes or jets with our keyboards, on such programs as Microsoft Flight Simulator or Falcon 3.0, certainly also recall yearning for a quality joystick.  A thirty degree bank to the right made by holding down an arrow key just doesn&#8217;t feel the same as the same maneuver initiated by the tilt of a joystick.  This lack of continuity led me on a search for my first computer joystick.</p>
<p>Being a long time arcade and console gamer, I was no stranger to this form of user input.  This experience caused me to be rather picky when it came to buying my new device.  Many models seemed flimsy and lacked the features I required.  However, one model stood out above the crowd: the Microsoft Sidewinder 3D Pro.</p>
<p>The 3D Pro was both digital and analog.  The digital mode addressed drift issues that were typical in older analog designs, but this mode required software that did not support most DOS based games.  The controller offered eight buttons, a hat switch (great for changing views in flight simulators), and a throttle slider.  Additionally, the stick itself twisted to support yaw controls in select games.  Since this model was fully programmable through Windows based software, it was an excellent choice for all genres of games.  However, I found it most effective when I found myself in a virtual dogfight.</p>
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		<item>
		<title>Macintosh Portable</title>
		<link>http://www.comphistory.co.uk/archives/5</link>
		<comments>http://www.comphistory.co.uk/archives/5#comments</comments>
		<pubDate>Fri, 14 Mar 2008 21:18:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[Hardware]]></category>

		<guid isPermaLink="false">http://www.comphistory.co.uk/2008/03/14/macintosh-portable/</guid>
		<description><![CDATA[Apple made its foray into the world of mobile computing in 1989 with the Macintosh Portable.  This fully self-contained unit housed a black and white active-matrix LCD screen, the CPU, battery, a 3 ½ floppy disk drive, full keyboard, and a trackball.  Additionally, an internal hard drive and an internal modem were both available.  This [...]]]></description>
			<content:encoded><![CDATA[<p>Apple made its foray into the world of mobile computing in 1989 with the Macintosh Portable.  This fully self-contained unit housed a black and white active-matrix LCD screen, the CPU, battery, a 3 ½ floppy disk drive, full keyboard, and a trackball.  Additionally, an internal hard drive and an internal modem were both available.  This computer ran at an extremely fast (for the time) 16 MHz and came with 1 MB of RAM onboard.  The memory was expandable to 9 MB by means of a single expansion slot.</p>
<p>The early years of mobile computing actually offered a lot of features we would probably like to see in more modern hardware.  For example, the battery life on the Macintosh Portable reached an amazing ten hours!  Even with the most conservative energy settings, it is difficult to find a contemporary system offering half of that battery life.  Of course, with the sealed lead-acid design of the Macintosh Portable&#8217;s batteries, the system did suffer from a nearly sixteen pound weight statistic.  That is a far cry from the new MacBook Air&#8217;s three pounds!</p>
<p>Unfortunately for Apple, this model was not a commercial success.  The primary complaints addressed poor viewing ability in low light conditions and long term battery issues.  Regardless, the company&#8217;s efforts in this early model led the way for the future of mobile computing.</p>
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		<item>
		<title>Apple II Series</title>
		<link>http://www.comphistory.co.uk/archives/4</link>
		<comments>http://www.comphistory.co.uk/archives/4#comments</comments>
		<pubDate>Fri, 14 Mar 2008 21:15:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[Hardware]]></category>

		<guid isPermaLink="false">http://www.comphistory.co.uk/2008/03/14/apple-ii-series/</guid>
		<description><![CDATA[In 1988, Apple launched the final version of its Apple II series, the Apple IIc Plus.  This model offered a number of improvements over its predecessors.  Gone was the 5¼ inch floppy disk drive, as it was replaced by the higher capacity 3½ inch floppy drive.  Not only did this drive offer [...]]]></description>
			<content:encoded><![CDATA[<p>In 1988, Apple launched the final version of its Apple II series, the Apple IIc Plus.  This model offered a number of improvements over its predecessors.  Gone was the 5¼ inch floppy disk drive, as it was replaced by the higher capacity 3½ inch floppy drive.  Not only did this drive offer 800 KB of storage, but it operated at significantly faster speeds than the 5¼ drive.  Additionally, Apple eliminated the external power source, which on previous models had resembled a brick attached to the power cord (similar to smaller versions seen on notebook computers today).  It was moved into the compact computer case, which also housed the keyboard.  This keyboard was also changed from previous models; it matched the layout of Apple&#8217;s Macintosh line.</p>
<p>Out of the box, the Apple IIc Plus ran at 4 MHz and ran 8-bit Apple II software.  The speed was user adjustable to 1MHz, primarily for the purpose of running older software such as games.  The onboard memory was a dedicated 8 KB static RAM buffer.  An expansion slot permitted a 1 MB memory upgrade.</p>
<p>This computer was only produced for a two year run before being discontinued.  After ending the Apple II line, the company focused on it Macintosh line, which was originally introduced in 1984.</p>
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